I will make this a real .html page and not eye bleeding eventually…
For now, you can use an extention like https://darkreader.org/
Each Character should have their own Dialogue Category
QUEST DIALOGUE SHOULD BE KEPT SEPERATE
Example Structure:

Example:
(say hello)
Example:
…hello..!?
Use the Last Slot (6) for Leave in case we need to add more options later
#FFAA00
#00AAAA
#E0E0E0
Note: To have the first digit in place you have to click on a similar colour with the same first hex digit! For example if you want to do 00AAAA it will have an E at the front like E00aaaa and will not work
Some characters will be reused
They will need a Main Menu Dialogue
These characters are single-purpose
It is acceptable to not have a main menu dialogue for these characters, but it is best practice to make one, in case we want to make them recursive
Recursive Character Main Menu Example:

Please Name your quests like
[Quest Segment #] [Quest Name]
Example:

[Quest Segment #]-[Dialogue Segment #] [Description]
Note:** this name **can be seen in the quest log** if you set a dialogue as an **end goal of a quest
Make sure you add the word “Quest” in the category name Also make sure you put ! before the quest category (not shown in image)
Quest Dialogue Naming Example:

in this example, “SlumWeaponQuest” category should be named ”! Slum Weapon Quest”
[Layer #]-[Option #] [Description]
Dialogue Naming Example:

Note: these dialogue names will never be visible, so this naming scheme is to help developers differentiate dialogues
Intended Naming Result:
